For performance teams

You optimize every hour. Except the eight they spend asleep.

Your players spend a third of their lives in rooms you know almost nothing about. TOP changes that, revealing hidden threats to sleep and recovery, and giving your team the power to act.

8 hasleep, unmeasured
  • Asleep 8 h
  • Training 4 h
  • Everything else 12 h

You have data on the hours they train. Almost none on the room they sleep in.

The bedroom isn't just where players sleep. It's where recovery happens.

Heat, light, noise and air quality can each affect the conditions players rely on to recover. Your department can measure them, understand them, and often improve them. But only if you know they're there.

Physical recovery

Heat can interfere with restorative sleep.

Sleep rhythm

Light at night can disrupt melatonin signaling.

Sleep continuity

Noise can break up the night.

Mental sharpness

Stale air may affect next-day alertness.

Immune health

Air that is too dry can weaken the airways' defenses.

Respiratory health

Fine particles can irritate the airways.

Your morning briefing. One less blind spot.

What your staff sees when they arrive: which bedrooms had a problem last night, what happened in the room, the fix already written, and how TOP will check it worked.

Morning briefingIllustrative
  • Needs action 4
  • DiegoToo warm overnight
  • SantiFine dust in the room
  • AndreStale air by morning
  • KofiLight at night
  • Under way 3

Bedroom needs attention · Diego · last night

Temperature stayed above 22 °C for 4 h 50 m.

Recommended fixRun the AC for an hour before bed.Send to Diego at 21:00
Follow-upThe next 7 nights, measuredCompared with the 7 nights before the fix.

Measured in professional sport

+25%in average TOP Bedroom Score over 11 weeks.

Observed across deployed sensors at a professional soccer club: the rooms measured from the first week, averaged week by week.

Start
63
11 weeks later
79

A measurable change in bedroom conditions, not a claimed improvement in sleep or athletic performance. Method: the 4 rooms measured in every week from Jul 27 to Oct 12, 2026; each point is the week's average nightly score; nights without enough data are not scored.

5070906379
Jul 27Average weekly TOP Bedroom ScoreOct 12

The next 100 nights

100 nights of recovery. How many rooms are ready?

Every night, your players return to bedrooms with conditions your staff can't see. Some may already be ideal. Others may have problems that go unnoticed for weeks.

Night 100 of 100Illustrative, not measured athlete data

You don't have to wait 100 nights to start finding out. Start with a few players

Simple and safe to deploy

What gets asked before a team signs.

Will players actually use it?
They don't have to. No wearable, no daily questionnaire, nothing to charge. The sensor works plugged in by the bed. Players who want to can scan it to see their own room.
Does it create extra work for my staff?
One screen in the morning. Each problem arrives with the fix already written: your staff picks it and chooses when it reaches the player. TOP measures the result on its own.
Are we monitoring private bedrooms?
TOP measures the room, not the person. There is no camera and nothing is recorded: sound becomes a decibel level on the sensor. Only your staff and the player see the readings, and each team sees only its own rooms.
How do I justify the cost?
Start with a small group of players. See what TOP finds in their bedrooms, which conditions can be improved, and whether the findings justify expanding to the rest of your squad.

Start with a few players. Find out what you're missing.

We'll walk through your current recovery workflow, show you what TOP measures, and scope a small deployment that fits your team.

  1. Sensors arrive registered to your teamEach player plugs one in by the bed.
  2. First findings after three nightsOn your staff's board, ranked, with the fix.
  3. Every fix measuredAgainst the nights before it, so you decide on evidence.
Discuss a team pilot

No commitment to a full-roster rollout.